Who are they? - 2k Games, Australia
Where are they located? -
2K games was founded in the UK in 2005 and since then has spread on an international level, Having 6 american studios 1 European studio and 3 Asian studio's as well as they're Australian studio which was founded in 2007
What do they do? -
2k Australia, Is one of the leading games design companies in Australia helping to create games like Bioshock one and also helping with Bioshock 2, One Of 2K's most successful games
What Are their Values and goals? -
2k Australia is striving in one of the harder areas of the world to create a large and even more successful games company and continue to make great games for the public to enjoy
What projects have they created? and who have they worked with -
2K Australia have created or had a hand in making all 3 of the Bioshock Trilogy Completely creating the first on then working with 2K Boston and 2K Marin games on the second and third
What do you think they are looking for? why? -
This company is always looking for new artists mainly they require those with project experience and work place experience but they also offer QA tester and analyst jobs on a regular event, these positions offer a great way into the job and gaming workforce. The reason that this company is always looking for more workers is so to complete larger projects in shorter amounts of time therefore creating more profit in less time
What interest you in them? Why would you work for them -
The first thing that attracted me to this company is their constant ability to keep growing since 2007 when they were first assembled, They also have one of Australia's largest AA games company and have continued to produce great games since they're existence
My own Original Artwork
To this company i would have a great helpful skill to be able to create anything from fill in environments IE. things in the distance to full blown Buildings that you walk through, depending on the time of that i will apply there could be positions in environment or i might have to apply for QA first
Professional Practice & Work Experience
Tuesday, October 8, 2013
Tuesday, September 17, 2013
Tuesday, September 3, 2013
Online Portfolios
I have chosen the following link as a target to talk about for an online portfolio reference
http://litruv.com/
The following website is a portfolio that shows the skills learnt by a second year 3d artist, the following website has an alright techniques in displaying the artwork although the website feels like its highly designed just for mobile devices with a touch screen feel whilst scrolling through the screenshots of the most recently added model, The website also shows through a blog of the artist showing of their animations modelling texturing and all other skills that the artist has to offer as well as showing future artworks and the work process he is currently going through
The idea of a touch screen photo gallery is a perfect idea to show off your artwork in any area at anytime making it perfect to display on a mobile device making it easy to show off in a business interview
http://litruv.com/
The following website is a portfolio that shows the skills learnt by a second year 3d artist, the following website has an alright techniques in displaying the artwork although the website feels like its highly designed just for mobile devices with a touch screen feel whilst scrolling through the screenshots of the most recently added model, The website also shows through a blog of the artist showing of their animations modelling texturing and all other skills that the artist has to offer as well as showing future artworks and the work process he is currently going through
The idea of a touch screen photo gallery is a perfect idea to show off your artwork in any area at anytime making it perfect to display on a mobile device making it easy to show off in a business interview
Tuesday, July 30, 2013
Industry Sources - Research Project Games Industry
The Games Industry
1. On Average A person in this industry earns upwards of 52,000 a year
2. The Creative Process used in the creation of games usually starts an idea of what the story is maybe they use a story board or just convey their conceptual ideas to a company or group keen to work on the project, Step two is doing concept design, Concepts of character, Environment, Weapons or any other game related things after these process are started the designers will then start to form the design
The Creative Process is all through the games industry to personalised stylations in modelling texturing and of course concepts.
3. Environment Artist, 2D Concept artist, Junior 2D Artist, Senior Producer, VFX Artist, System Designer, Lead Mission Designer, Game Designer, Senior Character Artist, Senior Animator, Concept Artist, Sr. Game Designer, 3D Character Interaction Designer, Industrial Designer, Level Designer and Sound Designer Are all examples of creative work in the games industry
4. Jobs in this group usually require completion of a recognised Bachelor Degree, or extensive relevant experience. Some jobs also require post-graduate study, such as a Graduate Certificate, Graduate Diploma or Master Degree.
5. Too work in industry your software will be provided for you but you must have your own skills to use the product, on the other hand if you work in an indie company you will be forced to provide yourself with your own software and equipment.
6. There is job opportunities for this industry all over the world although most jobs seem to lay on the eastern seaboard of america, Unless you are likely to go into the indie games industry where you could work anywhere
7. The army uses a lot of games industry work to create simulations, the army isn't he only industry that uses this it is also becoming quite common practice to use simulations in the mining industry and many other industries
I wouldn't have a problem using my skills in the simulation industry as it wouldn't be much of a change from what I'm already experiencing in the games industry
8.This industries hours can be anything from your 9 - 5 hours a week but it usually results in a lot of overtime work that doesn't pay off till the projects are finished
In the indie industry their hours are to fit in when there is time otherwise you will never earn any money off your project
9. Hopefully if i was to make an entrance into the games industry i would start with an entrance into the company through QA and work my way through the ranks to lead level design which would be my dream job
10.It will be challenging
11. At the start of entering the industry my creative control will be incredibly controlled by concept artist and lead designers but hopefully i still have the ability to personalised my own objects
12. The industry creates games that create a lot of fun for people in their downtime after work or school ethical issues in the games industry have always been pushed but i believe they should be treated like any other industry and have classifications
13. I usually prefer working with a team of close friends than by myself but either way it doesn't really phase me
14. Yes i can manage people but it would take me many years to work up to a position where i was control people
15.
AIE, Acadamey of Interactive Entertainment,
http://www.aie.edu.au/?gclid=CPeQ4YfRiLoCFUFepQod-FMAHg
The folowing website shows me where i can further my skills as well as show me what i need to do to get certain jobs
http://www.myfuture.edu.au/The%20Facts/Work%20and%20Employment/Occupations/Details.aspx?anzsco=261211A#PersonalRequirements
16. Aie use to provide industry speakers to come in on a regular basis to inform you of many job oppertunities and how your role will fit into the industry
http://www.myfuture.edu.au Told me some things about skills required to a further extent than i already new
17. Litruv/Max Boonzayeer, http://www.aimia.com.au/home/search
1. On Average A person in this industry earns upwards of 52,000 a year
2. The Creative Process used in the creation of games usually starts an idea of what the story is maybe they use a story board or just convey their conceptual ideas to a company or group keen to work on the project, Step two is doing concept design, Concepts of character, Environment, Weapons or any other game related things after these process are started the designers will then start to form the design
The Creative Process is all through the games industry to personalised stylations in modelling texturing and of course concepts.
3. Environment Artist, 2D Concept artist, Junior 2D Artist, Senior Producer, VFX Artist, System Designer, Lead Mission Designer, Game Designer, Senior Character Artist, Senior Animator, Concept Artist, Sr. Game Designer, 3D Character Interaction Designer, Industrial Designer, Level Designer and Sound Designer Are all examples of creative work in the games industry
4. Jobs in this group usually require completion of a recognised Bachelor Degree, or extensive relevant experience. Some jobs also require post-graduate study, such as a Graduate Certificate, Graduate Diploma or Master Degree.
5. Too work in industry your software will be provided for you but you must have your own skills to use the product, on the other hand if you work in an indie company you will be forced to provide yourself with your own software and equipment.
6. There is job opportunities for this industry all over the world although most jobs seem to lay on the eastern seaboard of america, Unless you are likely to go into the indie games industry where you could work anywhere
7. The army uses a lot of games industry work to create simulations, the army isn't he only industry that uses this it is also becoming quite common practice to use simulations in the mining industry and many other industries
I wouldn't have a problem using my skills in the simulation industry as it wouldn't be much of a change from what I'm already experiencing in the games industry
8.This industries hours can be anything from your 9 - 5 hours a week but it usually results in a lot of overtime work that doesn't pay off till the projects are finished
In the indie industry their hours are to fit in when there is time otherwise you will never earn any money off your project
9. Hopefully if i was to make an entrance into the games industry i would start with an entrance into the company through QA and work my way through the ranks to lead level design which would be my dream job
10.It will be challenging
11. At the start of entering the industry my creative control will be incredibly controlled by concept artist and lead designers but hopefully i still have the ability to personalised my own objects
12. The industry creates games that create a lot of fun for people in their downtime after work or school ethical issues in the games industry have always been pushed but i believe they should be treated like any other industry and have classifications
13. I usually prefer working with a team of close friends than by myself but either way it doesn't really phase me
14. Yes i can manage people but it would take me many years to work up to a position where i was control people
15.
AIE, Acadamey of Interactive Entertainment,
http://www.aie.edu.au/?gclid=CPeQ4YfRiLoCFUFepQod-FMAHg
The folowing website shows me where i can further my skills as well as show me what i need to do to get certain jobs
http://www.myfuture.edu.au/The%20Facts/Work%20and%20Employment/Occupations/Details.aspx?anzsco=261211A#PersonalRequirements
16. Aie use to provide industry speakers to come in on a regular basis to inform you of many job oppertunities and how your role will fit into the industry
http://www.myfuture.edu.au Told me some things about skills required to a further extent than i already new
17. Litruv/Max Boonzayeer, http://www.aimia.com.au/home/search
Tuesday, July 23, 2013
Identifying opportunities - QA Tester
Oppertunities associated with this job include a maasive on, a foot in the door, being a QA tester leads you with the ability to get to know people in the industry and connections are the key to success in any industry the problem with getting this job is numerous including actually getting the job to moving all the way to america with all of my stuff finding a place to stay and being able to Financially support all of this.
It is already possible to get this job it is just relying on the companies decision to let me in the door or to find someone better suiting to the situation
Once id have my foot in the door as a QA tester it would be up to me to associate with many of the artists and higher up the chain so if there was to be a job opportunity hopefully i would be able to fill it
It is already possible to get this job it is just relying on the companies decision to let me in the door or to find someone better suiting to the situation
Once id have my foot in the door as a QA tester it would be up to me to associate with many of the artists and higher up the chain so if there was to be a job opportunity hopefully i would be able to fill it
Positive Self Reflection for Being A QA Tester
A QA tester would be a great entrance into the games industry as well as a very interesting jobs getting to play newly found games before they come out as well as get an early introduction into the industry watching how things all fall together, it would also be a great way to show off my skills to those already in the industry and get an early foot in the door
Skills Required
Technically Proficient with PC's and Gaming Consoles *
Computer Literacy, Specifically MS word and Outlook*
Basic Qualifications
Highschool Diploma or equivalent *
Minimum Age 18+ *
Well Developed interpersonal and Communication Skills *
Reliable with the ability to work in a team environment *
Attention to detail And Positive personality *
Ability to lift up to 20 lbs. *
Must Be able to communicate effectively in english in both written and oral forms *
I have completed all of these skills and i have many more that will also help for in certain situations that can happen in the games industry
Preferred experience
Testing Experience With Multiple Games on Multiple Platforms
I have minimal experience in testing games out side of the industry apart from a few games i have worked on in small groups in both the 15 week game project that i completed at the end of my studies at AIE and the few 48 hour game Challenges i worked on throughout the last two years both were QA testing was required as to not form a complete shamble of a game
Skills Required
Technically Proficient with PC's and Gaming Consoles *
Computer Literacy, Specifically MS word and Outlook*
Basic Qualifications
Highschool Diploma or equivalent *
Minimum Age 18+ *
Well Developed interpersonal and Communication Skills *
Reliable with the ability to work in a team environment *
Attention to detail And Positive personality *
Ability to lift up to 20 lbs. *
Must Be able to communicate effectively in english in both written and oral forms *
I have completed all of these skills and i have many more that will also help for in certain situations that can happen in the games industry
Preferred experience
Testing Experience With Multiple Games on Multiple Platforms
I have minimal experience in testing games out side of the industry apart from a few games i have worked on in small groups in both the 15 week game project that i completed at the end of my studies at AIE and the few 48 hour game Challenges i worked on throughout the last two years both were QA testing was required as to not form a complete shamble of a game
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